Volume 04: The Blind Box PREORDER

$10.00

This issue of Screencap examines the evolution of chance-based consumption, tracing its lineage from fukubukuro, gachapon, and gacha games to the widespread appeal of blind box collectibles such as Labubu and Sonny Angel. By considering the cultures of collecting that emerge from these practices, it seeks to contextualize their historical and cultural significance while examining how unpredictability and scarcity operate as mechanisms that are not only profitable but also effective in fostering community—particularly among young women.

This issue of Screencap examines the evolution of chance-based consumption, tracing its lineage from fukubukuro, gachapon, and gacha games to the widespread appeal of blind box collectibles such as Labubu and Sonny Angel. By considering the cultures of collecting that emerge from these practices, it seeks to contextualize their historical and cultural significance while examining how unpredictability and scarcity operate as mechanisms that are not only profitable but also effective in fostering community—particularly among young women.